Looking for critique of my simple fire character i am making in class. Specifically I need advice on the texture but critique topology is appreciated. The character will be a enemy that could one day go into a unity project. model
Updated model with an idle animation, which you can see in the sketch-fab on original post. Having a lot of trouble with vertex normals. The face animates with multiple textured planes that are set up with driven key. I managed to remove the hard edges around the eyes but I just cant seem to get the normals around the mouth pieces to work. Anyone have advice on editing vertex normals in Maya?
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