Heyo! I am working on a 2D game that has 3 major selling points: -Beautiful diverse realms. -Engaging fast paced combat. -Depth in the lore of the game. And to achieve this goal I need a 2D artist as I found 2D artwork a mess to handle myself while programming the game. As well as a sound designer to make the music, sound…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Hello Here are some exciting new job openings at the University of Hertfordshire. If you know anyone who might be interested, please don’t hesitate to share this information, thank you. · Lecturer in Games Design · Lecturer in 2D Animation · Lecturer in Animation Theory and Cultures Job listing here, they closing in a…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
Greetings PolyCount, I would like to ask for forgiveness in advance if I am intruding, I am entering your gaming world in search of assistance on behalf of OpenSource RX. I come from the the manufacturing world. The common ground that we share may very well be in an AutoDesk parking lot, as I use Autodesk Inventor every…