Hello!
My name is Thomas and I am currently student.
I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic.
I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power abilities and designed my own. Here is the backstory of the character and the abilities I designed for.
Backstory character:
This character is an old small lumberjack, he also likes to throw boomerangs in the forest. With his skill in boomerangs he can also throw with his axe as a boomerang. He lives alone in the forest next to a big city.
These are the abilities:
Ability 1: Cleave with the axe Deals AoE damage in front of the character
Ability 2: Boomerang with his axe, deals AoE damage and acts like a boomerang.
Ability 3: Throws a log to a area that does 3x3 damage, Boost movement speed.
I tried to design abilites that fit the character and are easily shown by the characters model. (I can make the model with a axe and logs attached to the character) And tried to have them work together. For example it has a melee ability so ability 3 will boost movement speed to make ability 1 stronger/easier to use.
My question:
I would love to know more about the usual workflow of creating a character with abilites. With what would/do you start with. And would love some feedback on the backstory/abilities how I can improve them.
Thanks!
Thomas
Replies
Yours is more of a game designer question, but this whole forum is mostly for and about game artists. Usually for game artists, the visual quality of the asset is what matters most. The backstory/abilities are not required for this, but they can help if you're looking for inspiration for creating your visual results.
We have some info on our wiki aimed at designers, maybe this can help you. Be warned though, the links are old and likely broken since most of our efforts are aimed at the needs of game artists. http://wiki.polycount.com/wiki/Game_design