These are some WIP of a few projects I've been working on this semester. The gun is "finished" as in handed in etc, but I'm hoping to improve the texture, tweak the model/ add in the cartridge release hinge, rig it and create a scene around it this summer ( I'm thinking a desk, badge and cigarette in an ash tray etc) The…
Hey guys. This is my very first attempt at a character bust. I tried to do it as anatomically correct as possible. And i focused most on the actually muscle build of the bust. I did try to make something of the face as well but that ended up almost more looking like an ape then a human. In an effort to save it a bit i…
Hi everyone, just joined polycount :) I've hit a bit of a brick wall with this sculpt I'm working on , this is my first try at a full female bust. I'm at the stage of mid frequency changes - no hair or eyebrow detail yet, I'm still dynameshing, as I'm not ready for details because the form isn't looking right to me yet.…
Hey here is a rough sculpt i made in zbrush of Azog the Defiler from the Hobbit movies. The rendered image wasn't made by me, i just used it for reference. Any feedback would be appreciated. t
I know KDR didn't make an analogy man, I did - it was the thing about the dogshit. I know they didn't literally 'beat him up' I just meant that as a metaphor. I disagree that they served their own justice though, I think they just didn't correct an injustice based on the dubious circumstances and open threats. As an aside,…
Hazardous made a dude ? WTF IS GOING ON! I made this guy up last year for fun, but also to brush up on some hard surface stuff. Just getting around to showing him off now :) Hes about 6.5k Tris and uses 2 x 1024 for armor / pauldrons etc & 1 x 512 for the head / hair / skin etc. Aside from the high poly which is rendered…
hey guys, working on a concept by https://www.artstation.com/artwork/RemPe fibermesh hair is just a place holder for future hair cards. need to refine the high poly a bit before i move onto retopo. thanks
Hey guys, I'm just going through a couple of tutorials on walk cycles and I'm having some real head-scratchers with this rig they provide. The problem seems to be with the centre of gravity control, it should control the translation of the hips/upper body, but it seems to have had its constraint broken or something. I had…