Hi! I've recently been getting into environment art, and I've familiarized myself enough with the tools to sculpt and texture a stone wall, for example. However, just having a texture on a flat plane is lame nowadays. So I'd like to add actual geometry to the walls, such as protruding rocks. Same for the ground! A simple…
So, I was browsing polycount today when I came across the below image (weapon on the right). Immediately, I knew I wanted to turn it into a Quixel smart material. Problem is, I am not sure how I would go about making such a texture. Normally at that point, I would go and google 'insert texture description here' texture and…
My second project in my environment design class is to set up an outdoor scene using assets I've created from scratch. I want to go in the direction of a Japanese zen garden of sorts, with bonsai trees and/or cherry blossoms, pond, and waterfall. I just finished my first model, and I'd love feedback that will help me model…
hey polycount, its been a long while since i've posted anything on these forums but i'm looking forward to participating in this challenge. I initially had a teammate lined but i'm now going solo to work on my own idea. I've always been a huge fan of gothic style architecture ever since being a kid visiting Europe. My idea…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
This is a tech demo that Belltann and I have been working on here at Fatshark, along with Bitsquid. It is a tech demo for the new features in DX11, shown in the new Bitsquid engine. The primary focus of the demo is to show of hardware tesselation aswell as improved DoF. I was responsible for creating all environmental…
Summary: * This story will be focusing on Taliyah and her experience in Freljord. Inspiration: * http://na.leagueoflegends.com/en/featured/taliyah-short-story * https://universe.leagueoflegends.com/en_US/story/champion/taliyah/ * https://universe.leagueoflegends.com/en_US/region/freljord/ *…
Thanks guys. Hahah i knew that someone would say something about the keystone. But i assure you that design would work. I have a reference book tittled "LOST CITIES - From the Ancient World" and that design is heavily influenced by a structure in Leptis Magna in Africa. In it, the archway is pretty much exactly the same as…