My second project in my environment design class is to set up an outdoor scene using assets I've created from scratch. I want to go in the direction of a Japanese zen garden of sorts, with bonsai trees and/or cherry blossoms, pond, and waterfall. I just finished my first model, and I'd love feedback that will help me model some more pieces like this, or any other advice that may help with my theme.
![Image: https://us.v-cdn.net/5021068/uploads/editor/14/cr990i0e3ebc.jpg](https://us.v-cdn.net/5021068/uploads/editor/14/cr990i0e3ebc.jpg)
This is my first creation for this project. I made a simple model in 3ds Max, imported to ZBrush where I multiplied the poly count quite a bit, then went to town on it to give it a weathered look using techniques my teacher showed me in class. Then I used decimation master to reduce the poly count, and unwrapped it (poorly).
Next I loaded the model into Substance Painter 2, and slapped the Leather Rough smart material onto it, then baked the maps and exported. The default color for Leather Rough is a sandstoney beige, so I used photoshop to change the hue (which I'm not entirely satisfied with).
Lastly, I loaded the model into unreal along with all the maps.
One of my main concerns is the color. As I stated, the default color for the Worn Leather material is beige, so I had to modify it with photoshop. I would like to see more color variation on it, like greener mossy bits, and less saturated stone edges. Should I do this within Substance Painter?