I try to open up the color id script in maya 2016. I did not install the suite in the default direction, but changed the path in the settings.ini and the script editor aswell. When i try to run the script, it changes the path to a weird name. So i can't run it... Screens: Thanks in advance!
Hi there, I seem to be having some difficulties with my normals in Maya 2016 (Latest SP). For some reason, simple operations such as rotating or resizing pieces of my model's geometry will result in the faces turning black. I can fix this with Set to Face, but obviously this is not an acceptable solution as the problem…
Sometimes Select by Angle causes weird selections for me. Make sure home and work on the the latest update of Max. Or maybe try 3ds Max 2018 with update 4. I remember 2016 had a lot of bugs so I avoided it altogether. From 2018 you can Save As 2016 if the rest of your team needs that format.
So I am trying to pan a texture across a mesh in Maya 2016 for use in Sketchfab. I have tried keying the UV offsets in the place2dTexture node which looks great in Maya but there are no keys in the timeline. When I import my model into Sketchfab there are no animations detected and the texture does not pan. I have also…
Trying to figure out how do do a (alpha clip fade? depth alpha blend, depth buffer/bias?) effect for objects intersecting other objects. For example water plane or fog planes touching objects. Want a nice fade and not a clip. Anybody know how to do this specifically with maya 2016 shader fx stingray nodes. It appears…
Hi! So I'm trying to make a Wind Waker-esque water shader using ShaderFX for Max 2016, but I can't seem to get the opacity to work. I've hooked the A channel of my chosen texture to the Opacity input: http://puu.sh/iBEqT/3fd9d61524.png But the part that's supposed to be transparent is showing up as black. The help pages I…
Available for small and short term creature and character projects - In the industry since 2016- Communicative and willing to take critique and make adjustements ( But not endless/forever adjustements mind you )- Based in Germany Contact me via Polycount/Artstation. https://www.artstation.com/fpk
Hi All! I'm creating a tool that involves creating a PSD file texture node through a Python script. In the above picture, a texture node created through script is on the left ('scriptTex') and a texture node created through the Hypershade in Maya is on the right ('psdFileTex2'). Notice that the texture on the left is…
Thank you for you answer, also, if you use maya, when using sun and sky in maya 2015 there was a node created which would automatically connect to mia_physicalsky1 which was named mia_exposure_simple1, any clue what happened in maya 2016? I am reading about color management with the physical sun and sky and it appears to…
Hi guys, I was hoping someone could help, or at least sympathize :) When I export from Maya 2016 as FBX with triangulate ticked on, Maya will reset all changes to the UV's. You can see the error in all it's glory right here: https://www.youtube.com/watch?v=q3J1DoCqF0M&feature=youtu.be Anyone else experienced this? Anyone…