Trying to figure out how do do a (alpha clip fade? depth alpha blend, depth buffer/bias?) effect for objects intersecting other objects. For example water plane or fog planes touching objects. Want a nice fade and not a clip. Anybody know how to do this specifically with maya 2016 shader fx stingray nodes. It appears stringray pbr shader fx has less nodes to work with compared to normal shader fx.
Thanks. I will be forever in your debt if someone can help solve this.