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Animating UVs in Maya 2016 for Sketchfab

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megakyle83 polycounter lvl 2
So I am trying to pan a texture across a mesh in Maya 2016 for use in Sketchfab. I have tried keying the UV offsets in the place2dTexture node which looks great in Maya but there are no keys in the timeline. When I import my model into Sketchfab there are no animations detected and the texture does not pan. I have also tried moving and keying my UV points with the UV editor and timeline but the error tells me that there are no keyable attributes. I have also tried changing my set key options in the options box. Is there a way to achieve my desired result?

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