Just wondering If anyone could help me. I have to model a series of bags for a university project and have no idea where to start. This is what I had in mind: A bag on TurboSquid and the order 1886 bags done by Alec Moody: http://www.turbosquid.com/3d-models/3d-model---nike-club-team/683067
I've been making models for games on and off for some time now, but I'm wondering if there are some resources out there for more efficient workflows. What would be the fastest way to create models for games from modeling, UV layout, texturing, etc. I'm more interested in props than characters or anything else.
Hi! Based on your posts until now, I get the impression you want to run before you can walk. I would repeat what was suggested to you in another thread: Create a car model start to finish. Probably a step before that is to decide weather you target pre-rendered or real-time (not a vehicle artist, but by looking at recent…
By the way, I'm not using any custom shaders. I haven't made any customizations on the Unity 3D Core (Built-in renderer) template. I simply placed the models in the scene and assigned materials. I also exported from Substance Painter using the metallicsmoothness presets and applied them to my other models using that…
Hehe, when will your model section be up again? Anyways, anyone have the Fierce Deity/Oni Link model(from Majoras Mask) for Quake 3 Arena? Thanks in advance.
Hey guys. This is a Lowpoly model that made for the "Comic challenge 2" at GameArtisans forum. The modeling was made on max, the high poly modeling was done using Zbrush. Hope you all like it Cheers! -Belal
Hey guys, I need to model a planet for a pc game and its suppose to be simply huge comparing to the environment itself, anything I should know for modelling huge assets?
Hi Polycount! Had some spare time so I made a model of the Ogre Warmaul card from Hearthstone. Any Critiques? Thinking of taking the model to Substance painter.