Hey, I was wondering if someone could tell me how to choose local axis to rotate an object in MotionBuilder instead of the global axis. Thanks in advance.
Hey oh So far the project is going to be a DM map with a steam punk style to it but we still need a location for the map. Using photos, sketches and words post a location that you think would be brilliant place for a DM map. This will end around Sunday and a poll will quickly follow where you will get the chance to vote on…
Beginner question. What is the difference between "Rotate" and "Rotate Axis" ? And also what is "local rotation axis?" I tried looking the documentation of Maya, but still i am soo confused.
Doing an art test for a local studio and have to model an old keg with a 1.5k poly limit, 2k textures, and the cork at the top had to be new. Still working on it and was wondering if anybody would be able to critique what I've done so far. First art test and am honestly extremely nervous.
Hey, I'm a MEL noob, so maybe someone can help me. I've got this script with two procedures. One is global, and it creates the window with my fields and buttons the other one is the action that runs when you hit the apply-button. I thought I'd make the second one local, but it doesn't work. Tried adding it before the…
In Silo I find myself using "local move" a lot, and I'm really missing it in Maya. I believe the Max push modifier does the same thing. The closest I can get is a vertex selection with a move along normals, but this isn't quite the same and doesn't work on face or edge selections. Anyone know of any scripts that can do…
So I reset the transformations on an object and now it's rotation is all skewed:( I can edit the local rotation by clicking an scrubbing the axis manually when in component selection( F8 ), but once I start to use the channel box to fine tune the rotation, it rotates the object also. I just want the pivot to rotate! Is…
Hi, I wonder if any Maya gods can help! I have long sections of extruded cubes running around a level as shown in figure A that I want to scale one side of in the Y axis as shown in figure B so the pipe is trapezoid shape. This works well for horizontal pipes but if a pipe goes up a hill as in figure C and I scale one side…