Hey all, new user here, I am working on a personal project in which I am attempting to recreate a Duck with her Ducklings as realistic as I can make them. I am using Xgen with Maya. I've managed to get some basic feather clumps blocked in but since this is my first time tackling Xgen and any kind of hair/fur sim, I've hit…
Hi Have you got any methods for real time realistic or stylized hair and fur that you can share or have knowledge about. Also any techniques for physics influenced hair in Unity, UE4, Lumberyard and so on. Here are some examples…
Hi everyone, My name is Santiago Roldan and I am an Environment and Prop Artist with 2 years of experience in the mobile game industry creating both realistic and stylized assets. I am currently available for freelance work and open to discussion on full time positions. Contact Information: *…
Two months, paid, full time. Funded Gear VR project - Looking for fulltme realistic lo-poly environment modeler in Los Angeles to join 411 Studios to work on a immersive VR project. Contract work, must be willing to work at our downtown studio for the day. Unity familiarity is a plus. Please provide online galleries of…
Kings Harem Digital Painting Tutorial Series - Part 4 - Rendering Realistic Fabric & Immersive Environments Now available at www.gumroad.com/adamator Trailer - https://www.youtube.com/watch?v=8yDyR5SlXtI&list=UUf-cfRJyxATGTgWGiFkFUWA
Hey Polycount! I would need help with a problem that bugs me from a long time - textures. I use substance painter for creating them, and would like my 3d models to look realistic, yet I cannot find a good way to make them look good in the end. Like it always look borring... ...or too noisy. Any feedback would be highly…
Hello everyone, This is my first post and I don't know if I'm putting it in the right place, I wanted to ask you for help because I'm very lost. I'm doing a test for a game studio, the position is junior 3d photorealistic character artist. The problem is that they have given me some guidelines that I think are…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
Hi everyone! Long time since my last post! I've been using 3dsMax for concept art for a while now, the problem that I've been noticing recently is that it feels like my renders of gray boxed scenes feel as if they're toy models (kind of looks like what you get from a tilt shift technique). Even more interesting is if I…
Taking a break from my other project to work on this for the month. I want to be an environment artist so what other way then making environments! I am using this month and the awesome Dinusty challenge Dintober to challenge myself to create an environment from one of my favorite childhood games but give a realistic take.…