This is a question I have been battling for five years. even though i am not yet as good as I want to be in both 2D and 3D art especially 2D art. I am still able to progress adecuately. In this tutorial I will like you to go through this amazing adventure as how I found a way of using my crappy 2D sketch along side my 3D…
Hi there! :D These Days I've been working on a lost model ( HDD Crash ) of a Next-next Generation Modular Allround-Tank which for now I call Leopard 5 AX. He's supposed to be 1 of 4-6 Child-Tanks stored inside a giant Mothership ( Supertank/Mobile Base of some sort ) Pretty much everything is still WIP. Going back and…
So, photography seems to be a pretty big hobby amongst most creatives, and I love talking about cameras. I'd like this thread to be about anything photography related, from advice about cameras if you're thinking about purchasing, or even discussion about lighting equipment and lighting modifiers. Some basic info: The…
This is a little something i am working on at the moment. I really loved the design when i saw it which is by Feng Zhu. My intention is to finish this and import it into the Unreal 3 editor and make it a driveable vehicle in Unreal 3. So far i havent made and of the normals for this besides the tires. I am working on the…
Ever struggled with allowing input remapping? It's not easy, right? Well, I've developed a solution for my project, and I'm excited to release it as a plugin to help fund my game currently in development. What is it? 'Hyena Input Mapping' plugin for Unreal Engine 5 is a versatile and user-friendly tool designed to…
Here's where you can find the essential files: http://files.filefront.com/RamPaGe2zip/;13857709;/fileinfo.html If you want to peek at the kismet setup you can find that map file here: http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html I hope you Polycounters enjoy this map! I know this place is big on…
Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen here. A huge thanks to Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot! As for now,…
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
Tonight i started a project to take a my High Res Tau Crisis suite and bake him down to a game Res version of him. I already have the high res to tonight you'll see images of that and the start of the low poly base which ill be backing on. I'm all so playing with some design elements of the suit namely how big the shoulder…
Hey! I'm Jarran and I'm based in the UK. I have 7 years experience creating 3D Art for AR/VR/AA where I've either had to work to the Client's brief or have worked with them to discover exactly what it is that they want to achieve I have experience in Realistic and Stylised Art - both creating the Assets and setting them up…