Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen
here. A huge thanks to
Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot!
Follow my Artstation here for more updates! https://www.artstation.com/weetiesEnjoy!
Cannon - Modeled in Maya, Sculpted in Zbrush, Textured in Substance Painter
Cannon - Detail Lighting and Wireframe | 12446 Tris |
Artstation: https://www.artstation.com/weetiesCannon Closeup - Detail Lighting
Crates - All crates (and barrel) textured with trim sheets and decals
Nautical Lantern
Cannon Ball Crate - Maya, Substance painter. | The Crate was textured with a trim sheet and decals
Bottles - Maya, Substance Painter
Block and Tackle - Maya, Substance Painter
Modular assets used around the scene to build the larger structures
Wood Trim Sheet - Sculpted in Zbrush, Textures in Substance Painter
Decals - The middle four were sculpted in zbrush, baked and textured in substance painter.
Decals - Detail Lighting
Thanks for taking a look I hope you liked it! Coming up soon I'll be posting the main environment so stay tuned for that! You'll be able to find it here and also on my artstation at
https://www.artstation.com/weeties . A while after that I'll be posting a breakdown explaining some of my processes for the production of the environment including my approach for the decals and how I used a trim sheet to texture all of the crates in the scene.
Replies
And the decals are just an amazing detail