Been working on this simple little portfolio scene for a week now. Still not happy with the leaves and tree trunks, so I might repaint or play with the colors a bit more. Thanks for looking!
i've been watching a few wii videos, and how the games use the controller ... in particular, CoD3 http://videogames.yahoo.com/gamepreview?cid=1951383593&tab=previews&page=0&eid=491718 brought back memories of how knackered and achey my mouse hand could get after a tense and fraught session on CoD2, and just watching the…
http://www.guardian.co.uk/world/2013/jul/11/microsoft-nsa-collaboration-user-data Why I won't be buying an XBOX [1] or any device necessarily related to Microsoft's product line for the future.
Hey guys, I'm glad finally finished the project, I sculpted in Zbrush first and then handpainted the texture in Blender. Tutorial: https://www.youtube.com/watch?v=-QiUPMuCzkE Artstation: https://www.artstation.com/artwork/G0omB
Hi Guys and Girls. Still Work in progress but I think I can't make it look right. I mean I dont know if the colors and textures are fine,btw is my first time painting textures without using pictures. Guys do you have any advice? Does it look like a chameleon for you? I didn't sculpt, just I painted it
First, the question: Do you do much/any editing to Sub-D models above your Turbosmooth modifier, or do you try and keep as much as possible below it in the stack? My main problem is that, in trying to hit a specific polycount without much/any baking, some parts end up having more detail than others when trying to achieve…
Hey there everyone! My long arduous journey towards a job on the WoW team is continuing as fervently as ever. With GDC coming up though, I was wondering if you guys had any more critical comments or recommendations for someone aiming to get in Blizzard's doors. Here's the link to my portfolio!…
Hey folks, Finally got some decent free time to work on this. High poly and low poly are done. Bakes are first pass; got some minor nitpicks here and there to fix. Hoping Quixel 2.0 will come out sooner rather than later so I can texture with it. :)…
Hey guys, at the moment i use for baking and texture substance painter 2 . i baked and textured some stuff and had never problems until now. I got an asset (hp out of zbrush 3.8 million polys) and a lp with uv's. i usually bake a first test with 512x512 or 1kx1k and standart setups to look if i got any erros in my bake…