Hey there everyone! My long arduous journey towards a job on the WoW team is continuing as fervently as ever. With GDC coming up though, I was wondering if you guys had any more critical comments or recommendations for someone aiming to get in Blizzard's doors.
Here's the link to my portfolio!
http://cargocollective.com/artofwilliamtate
Any feedback or C'n'C on layout or content itself is more than welcome!
Replies
One thing I didn't really about the site is the layout, the fact that everything is already on the front page, its difficult to enjoy each piece individually because there is so much good work all on one page (its allot to take in). But that's just my personal preference.. So don't take it too seriously, because you clearly know what your doing.
(Sorry for my poor english)
First thing I see once I've entered your Portfolio is a Video which's still screenshot is of that goblin character you did for the hero's lodge, which is kinda unfortunate I guess (if you're focusing on environments at least)... I'd put an still of an environment there. Something like a really good beauty shot. Or a collage of some diffrent beautyshot's from one scene (Like a beauty of the scene plus some details) put that video afterwards.
All in all you have some nice works there. But you should keep in mind that Blizzard is aming more for sculpted textures and characters now. At least as far as I know. Since they starting redoing WOW models and are working on some next-gen MMO. And there's that article of Fanny (I hope that was her name!) in Vertex 2, a great article by the way.
You are pretty much randomly using colors and do not seem to understand the relations behind. I cannot tell you the fundamentals now in a post, maybe check out ctrl paint.net or others, there should be enough resources.
You cannot just put some super saturated warm lime green into your scene, or put a cold tree to a warm grass side by side, that just dosnt work. Or in the attic you use super warm wood pillars while the rest is all cold from the moonlight as other example. The sky color does not fit at all, the cloud and moon color does not fit with your sky, and neither with the rest, etc
Theres a lot more, and color is very vital to have a harmonic scene, and good (not just not wrong) color usage can make your stuff really shine
Be careful with warm and cold, and do not use too many colors at once
Using a random palette right now
Theres a lot of visual quality you can gain without learning any new modeling or painting techniques
Also, why is there a menu on the left if I have to scroll down anyways ? Really confused me : P
A great tool for coming up with a color palette: https://kuler.adobe.com/create/color-wheel/
(Simply do a screenshot after figuring out a palette and paste it to photoshop)
In the meantime, keep the feedback coming!