Hey guys,
at the moment i use for baking and texture substance painter 2 . i baked and textured some stuff and had never problems until now. I got an asset (hp out of zbrush 3.8 million polys) and a lp with uv's.
i usually bake a first test with 512x512 or 1kx1k and standart setups to look if i got any erros in my bake maps. but this time even at 512x512 the bake won't go on and hangs at the ao. i waited for 10-15 min but nothing goes on and when i click on the baking window it's said (substance painter does not react anymore).
First i thought it's maybe the polycount of hp object but 3.8 million are not that mich. i think painter should handle this just at the low res of 512x512
if you have any ideas what causes the problems please reply.
thanks!
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