I've started modeling an environment that I plan to flush out in UE4. I haven't begun texturing and nothing I've built yet is meant to be modular but what I have built I didn't build to the scale I should have. Will I run into any issues if I use the scale tool and make things the size they should be? Will I be fine if I…
Hi all, I am using 3ds max to model a model but however I hit bit of a snag. I am modelling a low poly model with multiple UVW unwraps. The question is how will I create a normal map of the model with multiple UVW unwraps. Do I duplicate the model to create a high poly model to bake the normal map on the low or what. Kind…
I miss that feature so much in Substance Designer . Asked them for decade to do it . So we could import a plane and squeeze it for some 256x2048 texture preview without searching through hard drive. And also thanks for letting drop a packed texture and use a selected channel as roughness, metal etc without any extra tricks…
Does anyone know of a plugin that can do this? For my game I am making a lot unique fasteners and I would to group them onto atlas sheets. So far I have been holding off on baking them until I have what I think is enough for one sheet. This is a messy workflow since I'm setting the cut off point for what constitutes on…
Hi..Guys I got an issue of lighting on 2 meshes attach together, found it's becouse normals on vertexs are different. ex. I got a model for game, it needs to swap head meshs for different face looks, so I cut the mesh from neck, the connecting vertexs are at same place and texture using same one. you can see a hard edge…
I have been using this workflow for a long time. I wanted to have pretty similar results like using dDo. I learned this by myself and I made a short tutorial for it to my portfolio. It´s not for AAA quality but for small props that you want to texture fast and then move to another. Here is the link to the tutorial and…
If you right click on the object in the content browser there's an option that says "reimport". You can just overwrite the mesh. you can also setup udk to watch the source textures and to automatically import it when you make a change. http://udn.epicgames.com/Three/ContentBlog.html#Automatically re-import textures edit:…
Hey everyone, I'm working on a small personal project and I need a little bit of help to get the technique right to make this happen. I want to have a wrap around the handle of a baseball bat, but I'm not quite sure how to make it work. I've found a couple things online but they're all from quite a while ago and I'm…
Hi guys I've got a little problem with my rig. I have a bone orientation constrained to a dummy with an initial offset. I only want the bone to rotate along it's z-axis though. Is there a way to do this? I can't seem to figure it out. Maybe the answer is to use something other than an orientation constraint to begin with?…