Agree on the grass and would include a lot of the edges where buildings/objects meet the pavement or ground. Managing transitions helps a whole lot in selling an environment. Some grime decals or vertex painting in those areas will help tie everything together and add interest. Having some texture transitions around your…
Hi! I am having some issues with the selection masks, I bake them on Xnormals and I keep getting some small gaps between the colors. By increasing the tolerance, I still have some even after it started to get other colors inside the mask Is it an issue with Xnormal? maybe some wrong configuration? this is the id map on…
Hi everyone. I am in the process of making low poly pathways for my game map and I'm hoping someone can give me some advice. I've made all of the pathways but need to make the corners rounded and not sure how to do this. I am a total beginner to modeling so if you can explain the steps or even a good tutorial, I'd really…
Visuals are overall pretty great, although some weird faces here and there. A lot of the stories seem to be a bit edgy for the sake of being edgy though?
Sorry I wasn't sure which forum this belonged in. Basically I'd like some pointers in getting that diagonal line as smooth as possible. I know I'm zoomed in fairly close (it's a 1024x1024 sheet) but it's producing fairly noticable results. Again, zoomed in fairly close - a lot closer than it's going to be viewed within the…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
Sharing a tool I developed for Maya artists, it can be purchased from my Gumroad store here https://app.gumroad.com/malcolm341 If you already own the tool the update to the new version is free. https://youtu.be/X7at0KhauWk?list=PLAUgGUDpaMENfz8Nd7Zw-LxDK_v5ZflY6
Hello people i just heard that people started using round shader for baking normal maps on hard surface. Since it would simplify the process greatly, i would like to use it as well, but i can't find any info about it. Does anyone have links to share? Where to find such shader, what is the pipe? Thank you.
HI, I'm trying out this method of tiled texture in zbrush as it's non destructive - http://wiki.polycount.com/w/images/2/2b/GeorgeSokol_zbrushtilingoffsetsubtools_tut_fullres.jpg The problem I have is that when I frame the plane with the F key the plane does not fully fill the canvas which means my texture does not tile.…