The problem I have is that when I frame the plane with the F key the plane does not fully fill the canvas which means my texture does not tile. Any ideas as apart from that it's a lovely workflow.
It could be a number of things, hard to say without a screen shot:
1. Your plane has height around the borders and you have perspective on
2. Your plane does not perfectly occupy a square (your sculpting caused the border to move)
3. Your viewport is not zoomed out enough to fully contain your entire document dimensions
4. Some other crazy thing maybe
It could be a number of things, hard to say without a screen shot:
1. Your plane has height around the borders and you have perspective on
2. Your plane does not perfectly occupy a square (your sculpting caused the border to move)
3. Your viewport is not zoomed out enough to fully contain your entire document dimensions
4. Some other crazy thing maybe
I think this is most likely the case. Try using the " Zoom Document "button, zoom out until your whole canvas is visible, then press F for frame. Also, be sure to "shift snap" your plane to an axis.
I had some trouble with this tiling workflow as well but I finally figured out a good method which I might make a quick tutorial about if I have the time.
My whole canvas wasn't visible! I couldn't quite fit 1024 on screen vertically with my docked brushes etc! Silly thing is that my other monitor is 2560x1600 and fit's it easily! Thanks guys! Love polycount!
Replies
1. Your plane has height around the borders and you have perspective on
2. Your plane does not perfectly occupy a square (your sculpting caused the border to move)
3. Your viewport is not zoomed out enough to fully contain your entire document dimensions
4. Some other crazy thing maybe
I think this is most likely the case. Try using the " Zoom Document "button, zoom out until your whole canvas is visible, then press F for frame. Also, be sure to "shift snap" your plane to an axis.
I had some trouble with this tiling workflow as well but I finally figured out a good method which I might make a quick tutorial about if I have the time.