Hello people i just heard that people started using round shader for baking normal maps on hard surface.
Since it would simplify the process greatly, i would like to use it as well, but i can't find any info about it.
Does anyone have links to share? Where to find such shader, what is the pipe?
Thank you.
Replies
similar thread
http://polycount.com/discussion/146280/smooth-edge-shading-legitimate-technique/p2
node for SD
http://www.manufato.com/?page_id=1009
modo has it built in
Now i need to find a good way to do it with 3ds max, without mental ray.
The whole point of this approach is to reduce time investment, things like switching packages, importing to zbrush, support loops all consume time.
As far as I know you can do that pretty well in both substance painter and designer.