Interesting story developing, rebellion "claims" To clarify, one of our PC retail distributors informed us that some of their allotted Steam keys were stolen. We believe these keys were then resold to multiple companies, with no payments going to either Valve or the retail distributor. Steam were immediately informed and…
Hello Green machine, First off BIG thanx to Paul Richards for being so cool to allow us to use the concept to create these lovely models. Not to forget Caryn Law for her Alias HellChick to which made these creations possible. As you all can plainly see I have gotten permission to model this lovely piece of art work along…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Not to be outdone by Cinesite/Klaus creating 500 new jobs, Ireland is also helping to inject new life into the industry. Full Article: http://www.cartoonbrew.com/studios/cartoon-saloon-mercury-filmworks-launch-lighthouse-will-create-140-irish-animation-jobs-148361.html It literally appears the studio is brand new as…
I'm performing level design for a sound designer as part of his final year project at university to create audio for a short survival horror video game sequence. The environment itself is an abandoned underground bunker, one in which the protagonist finds themselves mysteriously entombed. The gameplay will be minimalistic…
http://www.moddb.com/mods/faces-of-war-the-2nd-world-war What are we looking for?- Artists with a passion for World War 2 - Dedicated members who aim to see their work finished and in game Why work with us?- We have a dedicated core team that's been working day in and day out on the project- Chance to make portfolio…
First post on polycount, after some looooong lurking and collecting dropped jaws over and over. As the title implies, i´m creating a new ut3 character for the Necris Faction and currently, being in the process of creating the hi-res model. Here´s some renders with some PP along Normal outputs and a wireframe.…
Okay so I'm working on an environment for uni and need as little files as possible for hand-in, so I've been exporting a lot of stuff as one FBX then de-selecting 'group meshes' on import to UDK. That way I get to have only one file but still have separate assets. My problem is, if I wish to edit that mesh and re-import…
I was wondering, now that Marmoset has a new feature to do scripting with Python and animation features that support FBX rigs with skinning. Is it possible to make a add-on on that would let you rig inside of tool bag? I've been looking for a stand alone rigging and animation tool for while, so far haven't found one I…
Hey guys, I'm trying to set up my latest model in Unreal3 via the Gears1 editor. Problem is I never touched lighting in Unreal, being a modeler. At first i was having the problem that the fake subsurface effect i gave the shader was not remaining after building lights. Using a spot light seems to have fixed that for now...…