Okay so I'm working on an environment for uni and need as little files as possible for hand-in, so I've been exporting a lot of stuff as one FBX then de-selecting 'group meshes' on import to UDK. That way I get to have only one file but still have separate assets.
My problem is, if I wish to edit that mesh and re-import it, it just groups them together again. So I have to delete all the assets from the scene and content browser, import again, re-name and replace. It's very tedious.
Is there a way to re-import an ungrouped mesh set while keeping them ungrouped?
I don't want to have a million FBX files when I could just have 10.
I know one solution is to export assets I'm not going to move around from UDK then re-import them so they're grouped together in the right positions, but I'd rather avoid this method.