Ok, so I’m new(ish) to 3D and was wondering how environments like these would be modeled out? (reference images below) I always see tutorials and guides for individual assets, but not the environment itself. Surely it’s not modeled using a flat plane and a sculpting tool like most current open world environments are.I was…
Hello Polycount community! Since I've recently graduated college I thought I would post some of the work that I have done in the last year. I hope to be a more active member of the nexus of inspiration that is this site in the future! I am currently working as a Freelance 3D Prop/Environment artist based in Irvine, CA.…
Good evening, guys, first time here in Polycount! I'm happy to finally share one of my first character projects here with you all. I hope to get honest feedback. :smiley: A friend from college made this very cute concept, and I decided it would be an awesome exercise to model as a game-ready character. Tribal Girl concept…
Hey. I'm working on my senior thesis at SVA and I was very interested in some NPR rendering. There are tons of renderers that cater to photorealism like arnold but I've seen some cool art recently that I'd like to tap into. I'm currently working on pic related but I have a certain look I am aiming for that I just can't…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Hello everybody, I'm new on polycount. I wanted to share a personal project I am working on right now. The concept belongs to the wonderful artist kemineko. You can find some of his work here https://twitter.com/kemineko/status/1446802033651044354 My goal for this project was to gain more experience creating environments…
Hi Everyone, Ruben here, I'm posting this on behalf of my girlfriend, Wren, who is looking for work as a 3D modeler. If you are looking for someone who can make some good poly art for cheap, she is the one. You can hire/contact her here:…
Portfolio url: adamidris.artstation.com Skills: * Environment modelling and texturing for real time engines. Extensive use and understanding of modular principles. * Prop modelling for real time engines * Digital sculpting * Digital painting and concepting * Texturing * Cinematic motion graphics Software/tools: * Maya *…
Hi all. I have created a trimsheet Well not fully finished but mostly as i am practicing to replicate http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Olsen_Morten_TheUltimateTrim.pdf This is my current trimsheet so i am unsure now how to create textures for it as i have never attempted it before so i was…
Hello, We are currently developing a horror game which focuses around the diversity of human perspective and the fight and flight response. At this moment we are looking to hire a 3D artist to complete 6 character models + Rigged (if possible) for HDPR Unity. The 6 model scope would be similar to the…