I'm new on polycount. I wanted to share a personal project I am working on right now.
The concept belongs to the wonderful artist kemineko. You can find some of his work here https://twitter.com/kemineko/status/1446802033651044354
My goal for this project was to gain more experience creating environments in Unreal Engine 4, particularly reusing geometry and trim sheets, the "fluffy tree" technique, water material and small animations, lighting and mood in general.
I'm still working on the lights and maybe the plants.
I think my lighting doesn't have the magical feeling of the concept, I'm still experimenting as I'm not really sure how to achieve that.
I also think the willow tree and hanging bushes aren't so well suited for the "fluffy tree" technique (Pontus Karlssons tutorial https://www.youtube.com/watch?v=iASMFba7GeI&list=PLKcnIzhIGsH0mQuM2Wd5oT33aW9LbvxmZ&index=18) so I might try again with a more regular vegetation technique.
What do you think?
ORIGINAL CONCEPT by KEMINEKO:
My SHOT 1
My SHOT 2