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What is the best way of modeling out a stylized 3D environment

Ok, so I’m new(ish) to 3D and was wondering how environments like these would be modeled out? (reference images below)
I always see tutorials and guides for individual assets, but not the environment itself. Surely it’s not modeled using a flat plane and a sculpting tool like most current open world environments are.I was playing Banjo-Tooie when I had the thought so I’m just using some of its maps as a reference. I’m interested to know everyone’s methods to modeling the ground, walls/cliffs, etc etc so I can start practicing! 
(I use Autodesk Maya 2020 & zBrush 2020 if that matters at all btw.)


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