Looking for feedback for my personal project. https://www.artstation.com/artwork/3dQEXJ Custom tuned Chainsaw. 19 917 Triangles in total. Single 4096x4096 texture set + 512x512 tileable chain. Design is a mixture of various chainsaw models + kart engine + modifications. Highpoly (hardsurface) is created in 3ds max using…
Hey! I'm Shyralon and currently learning Maya/Mudbox/Zbrush/UDK/whatever is interesting for me. Since I really like Guild Wars 2, I decided to give the environment art test a try (just as practise!). Because it's a personal project I give myself about 5000 tris for the final model, but I'll try to stay under 3000. Here's…
Decided that my portfolio would have room for second gun, and this time no cheating to avoid dem picatinny rails :P (first one being steyr aug a2 for that specific reason, made 1,5 years ago and retextured recently) So i ended up picking fn scar-h. Not using my one allowed m4a1 ticket yet. I'd call the highpoly done but…
Hello guys, I am currently working on the interior of a little lodge and wanted to share my progress with you. I have created the LowPoly version and now I am a little stuck. Should I duplicate the LowPoly models and create the highpoly vesion out of them, should I create completely new highpoly versions or maybe shoud i…
Hi there polycounter:) As the title suggests I am trying to create a base body that I can use for future projects and as learning reference. I think I have pretty much finished the dynamesh state and plan to move on to use subdivisions to get finer details as well as the toes done. For that I´d be glad if you guys tell me…
Piece for my portfolio and for me to gain further experience in low/highpoly modeling, baking & texturing. Currently have some normal map issues in marmoset while it looks good in the Maya viewport. Support edges added to the lowpoly managed to remove some artifacts, but keeping that up to remove all artifacts will just…
Hey, just finished making the lowpoly and highpoly of my tank for an "Intro to 3D for Games 1B" assignment at University. Well, I say finished but I need to reduce the triangle count by at leat 7000. Which the two cranes on the side of the tank come to, I do not know why they are so high but I will work on that. Once the…
Hey guys, i'm trying to bake normal maps for a model, just a section of a model anyway for testing. Now to catch all of the highpoly detail im under the impression - after reading loads of tutorials and articles on how normals work - that you need to give the model 1 smoothing group. Now, due to there being 90 degree…
Greetings. I'd like to hear some suggestions for workflows. I am working on a dungeon in unity 5 with a modular workflow. Now i was thinking a dungeon needs skulls ofc. Here are my 2 ideas for workflows: 1. Create skull lowpoly in 3dmax 2017 + unwrap..> export to Zbrush ..> sculpt details and create highpoly --> bake maps…
What use is this base color texture for? Flat color textures used as your actual diffuse/albedo? Or just a simple material ID texture for masking? Your highpoly does not need UVs in this scenario. There are some instances where you can have some sort of displacement/graphics projected onto a high res mesh and that gets…