Greetings.
I'd like to hear some suggestions for workflows.
I am working on a dungeon in unity 5 with a modular workflow.
Now i was thinking a dungeon needs skulls ofc.
Here are my 2 ideas for workflows:
1. Create skull lowpoly in 3dmax 2017 + unwrap..> export to Zbrush ..> sculpt details and create highpoly --> bake maps and texture skull in substance painter
2. Create lowpoly + unwrap in Zbrush --> create highpoly in Zbrush --> bake maps and texture skull in substance painter.
What do you guys think about those 2 workflows. Which could be better and why?
Thanks!
Replies
Either block out a high in Max to detail in Zbrush, or for something so simple just make the high all in Zbrush. Then model & unwrap the low in Max.