What's up guys, I was working on a metal barrier model trying to get the UV map looking right for the rounded part of the barrier and running into some issue trying to get the UV map right looking good and not bending too much, and was also not sure if I should be connecting this bent part of the barrier to the other two…
Hello all - I have a bit of an odd question. I plan to move around quite a bit in the coming year (say, one month at a time, in different countries) and I am thinking of bringing along a decent desk workstation. By decent desk workstation I mean, not a laptop+tablet combo, and not one of the recent Cintiq…
We’re looking for both a 3D Artist and a Game Programmer to join our team in Toronto, Ontario. If the idea of working on real-time 3D games within a tightly knit team excites you, then send your application our way! You can view our website here You can see our latest Polycount Thread here 3D Artist Clapfoot Inc is…
Here´s this Restaurant we lunch at sometimes named Gökboet, it´s located in Malmoe Sweden. And It´s my first modular building. That is to say you make your texture first, hack it up in to "Lego´s" and build from that. It was a fun and rather challenging project for me. A good video tutorial about modular stuff is the one…
So... I see alot of these community challenges X vs Y vs ... and they are all for next gen game models.... Soooooooooooo.... i thought, why not make one for low poly models! Here is my challenge for anybody who is interesting :) Subject: F-Zero The subject matter of this little challenge will be F-Zero! You have a choice…
Hey guys! A couple of months back I tried to do some hand painted textures on a character and now I'm back with a new one from the same series of concepts (by Marko Djurdjevic for parasytic moon). This time around I did a sculpt, baked some normals and occlusion, lights etc. to get me going and then painted the face,…
I've decided to start doing video game props from my favourite concept artists. First one is the alchemy table from Skyrim, by Ray Lederer as seen here: https://www.artstation.com/artwork/e0o8D Constructive criticism would be more than appreciated! The first piece I've done for it is the medieval microscope furthest from…
Hi Polycount, In my last project I developed a new tool that drastically enhances the quality of baked textures (less pixilation and blurriness) without increasing the texture size and sacrifice your game memory. The tool is based on an AI algorithm that captures many factors from the 3D scene/object in order to generate…
Its only user interface. I can select everything in the viewport and slide it all around just fine and fast. Though the drop down menus, the buttons and mouse dragging with shift to make new objects is insanely laggy. I have no idea why. Its not my iMac specs for sure but I'll leave them below anyways. iMac (Retina 5K,…