Hello all! We're proud to announce that Paradise Sandbox 1.2 is out and comes with a 25% discount during Christmas! Paradise Sandbox is a real-time scene-builder and visualization tool aimed at architects and 3D hobbyists. Paradise Sandbox will automatically enhance your models with real-time reflections, ambient…
Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
We are looking for an Environment Artist / Modeler to join the Kill Shot development team in Halifax. Help us create the world’s best mobile FPS! This position is ideal for a dedicated, self-starting, and energetic person who is passionate about mobile games and thrives working in a creative and fun environment. Hothead…
Future Games of London are a Ubisoft studio that designs, develops and publishes Smartphone and Tablet games. Founded in September 2009, FGOL create wholly owned and original IP which by May 2014 had achieved over 130 million downloads worldwide. Following the success of the Hungry Shark series, the company is developing 2…
Boanerges is seeking experienced level designers and environmental artists to join our team working on a new PC/Xbox360 project using next-generation technology. We are looking for artists who can create fun, innovative and realistic gameplay experiences within the framework of a large-scale multiplayer first-person…
Edit: I've got someone on commission now, thank you all for your interest! Hi all, I'm here after deciding that I'm not at the point in my life where I want to learn Blender or other software when all I want is a single 3D printable STL File. I've made one other post on this project before YEARS ago, and immediately after…
Hi guys, The announcement of the refraction shader got me excited for eye rendering in toolbag, at the moment I use two sphere with dome-out geo on both cornea and iris, parallax map and normal map tricks to fake both caustic illumination/refraction and it works great until you look at it from 70-90 angle then the parallax…
Heavily inspired by HL1/HL2 revolvers, this revolver isn't authentic to any real steel revolver. I cherrypicked the details I liked from various revolvys and slapped them together Marmo link: http://skins.thanez.net/357/marmoset/ Unintentionally decontrasted youtube vid: https://www.youtube.com/watch?v=slvXlb9Pps4 Fun fact…
First of all, I can't get the opacity settings in Painter to work at all, no matter what I do. Secondly, refer to the above image. The bottom-right opacity and emissive setting is what I'm shooting for. Unfortunately, I can't recreate it. I literally lowered the emissive on the green cylinder down from 100 to 22 and saw…
Hey guys, I am trying to learn the Quixel suite and am getting stuck early on. The problem is that my mesh doesn't seem to receive any of DDO's input. I have tried multiple meshes. Here is exactly what I do. 1. Create mesh in Maya. Layout UVs. Triangulate. Export OBJ with all options (including normals) turned on. 2. Open…