Heavily inspired by HL1/HL2 revolvers, this revolver isn't authentic to any real steel revolver. I cherrypicked the details I liked from various revolvys and slapped them together
Marmo link:
http://skins.thanez.net/357/marmoset/Unintentionally decontrasted youtube vid:
https://www.youtube.com/watch?v=slvXlb9Pps4 Fun fact at 0:36 if you right click like crazy, Gordon Freeman completely flips out on the hammer
~13k tri view model and a ~3k world model.
The textures are hand-built, based on 3 tiny photos because I enjoy doing it
In making this, I wanted to test if there's a way to texture something in PBR, and with very little work put it in source to achieve the same effect. I've tried to go the other way around before with varied results.
I do think I nailed it. When I made the textures I did everything non-destructive, overlayed onto a simple color fill layer. When I was done with the PBR textures, i merely duplicated and edited the color fill layers. (example in download)
As per usual, I invite anyone to play around with the model, use it to learn texturing, release it in free games, with little restrictions other than that it should be free in every sense of the word. Read the readme if you're interested.
Download link:
http://skins.thanez.net/357/release.rar Any questions or critique is appreciated and welcomed
Replies
My hidden aim is for this to be a HD pack ready at release when they're done with xen, just like in the old days with blueshift