Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
Hi guys, I am trying to learn how to make a snow material but I can't figure out how to get sparkles on the peaks of the snow. I saw this article on 80 LV, but I still can't get the sparkle that Adam Dudley had. https://80.lv/articles/how-to-make-a-snow-material-in-substance-designer/ I have a Secular map and Subsurface…
Giving away my Keffiyeh material for free on Artstation. This includes the SBS source file. The material is very basic. I admit that I had trouble getting everything to line up the way I expected. I hope other people can make their own versions using what I did. Keffiyeh's should be free like Palestine out to be.…
Hey Polycounters, I wanted to share a finished Substance I made recently. It was inspired by Leonid Kazyukin's ceramic Tile Material https://www.artstation.com/artwork/2L2YJ as well as Sibret Corentin's work on the Mess Hall http://www.corentin-sibret.fr/MessHall.php The tile has three different types of damage masks that…
Updated Hello all it's been a really long time since I last posted, anyways I'm trying to wrap my head around physically based materials. I have really amazing reference and the ability to hold the pistol in my hand. I feel like I have a good base. but I feel like there is something I'm missing that will really bring this…
48 Alpha Textures - Zbrush, Blender, Substance... Format files: 48 .psd files (4k, 16bit) Alpha textures can be used for: cracks, holes, rocks, stones, cliffs, damage, walls etc. AVAILABLE ON GUMROAD
Is there anyway in substance painter to make the blue geometry I have transparent? I am making a eyebrow texture and want the eyebrow layer to be visible only.
I've just started using Substance Painter and don't appear to be getting the proper pressure sensitivity on brush strokes with either the size or flow (or both) pressure activated with the controls in the brush properties menu. I read that some people were having issues with Wacom drivers, but that was quite a while back…
So i'm looking at a few tutorials before i buy substance painter and i noticed that you can have a separate mask image to define different materials using the ID_Selector filter. With this system can i have my own pallet defined or am i limited to the default 16 colors. And if i am limited, is there an RGB # reference…
It is my first personal project in Substance Designer, after many tries and hours, this is the result. And It has a large dose of refs found at Pinterest. The process remind me a Lot when I was learning How to use Pathfinder and clipping mask in illustrator. Check more / SBAR is available to download at:…