UPDATE: Managed to get it working in 3ds Max by creating a new file and importing all of my meshes into it with brand new settings (one of the settings must be doing this. But I still can't get it to bake properly in Xnormal and baking a quality map in 3ds max takes forever http://imageshack.com/a/img903/8471/8uRN8T.jpg…
About a few weeks ago the AO baker suddenly became super slow. I used to be able to bake 4096x4096 textures with 512 rays in like 10 minutes, but now it takes like 2 hours. anybody notice anything similar? the settings im using is match by mesh name unified normals on occluder distance 0.00001-0.1 relative to bounding box…
Ooh good point. What's wrong with painting out errors? I'd like to make the page about baking all kinds of maps, not just normal maps. I put in this text "However any painting must be repeated if the model is re-baked. Also, painting on a normal map can introduce more artifacts."
Hmm, I don't understand how it's HDR, and how it's a single image. Are you only using a single RGB, and is it the Base image? What does it look like at full-res? Almost seems like the highlights are all blown out, so you've lost resolution there. I've been baking psuedo-HDR lightmaps lately. I calculate the lighting in my…
Hey! I've recorded another Houdini tutorial. This time I show how to create a paintsplash effect in Unreal using Vertex Animation Textures. I also briefly cover how to use the simplebaker to bake out textures to use as a decal. There's a lot of content in there and if you are only interested in specific parts of the…
Hi all - working on my first project using a high->low-poly workflow. I know my low-poly isn't perfect, but I've been having some issues even getting it to work at all (see pictures below). I've been following along with a Digitaltutors tutorial, but something appears to have gone wrong along the way. Can anyone help me…
Hi - I have tried finding a solution to this so apologies if one is out there - I'm sure it is - but I couldn't find it. Anyway with that out of the way I was wondering if someone could point me in the right direction of where I'm going wrong with my bake. I'm following along with a Submarine Corridor tutorial and got to…
Hi @jewski-bot ! As I followed Tim Bergholz's tutorial on the AKM last month, he was also using 0.015 in his distances, so that might indeed be the way to improve how the baking looks. I'm still a bit green when it comes to how SP2 and baking work and I might still need to understand how the baking distance works exactly.…
Using the exact same process as creating a normal map, I am trying to bake an ambient occlusion map from a high res model onto a low res model. I seem to have run into some unexpected results. -First thing I did was to create a normal map with a cage and all that. It worked great. -Next changed the output to Ambient…