I've been having issues getting UE4 To get scaling right. Currently these are my settings in Max and the issue itself. I am leaning toward it being my unit set up being the issue? If so can anyone recommend settings in which would allow me to use feet without the objects getting imported huge in the engine? Also what would…
This is my first post on Polycount and also my first environment. I'm building it after this concept: It looks like this so far I'm still learning UE4 therefore I would apreciate any feedback or advice on the lighting or anything that seems off. I already spent a lot of time on this environment and am having a hard time to…
I'm looking forward to this! If you are still blocking out. One thing that I found incredibly handy is to use the third person template in UE4. Then, I'd walk around the scene and get a better feeling for the proportions. The reason I mention that is the front couch may be a bit too large (maybe 6" or so). Make sure when…
This is a relighting and upgrade project (from UE4 to UE5.2) I did lately to understand capabilities/usage of Nanite and Lumen. I was looking for a time to get into the new features of UE5 and create environments/cinematics or whatever I can do with it! https://youtu.be/j7-cvQIsetc Abandoned Apartment project is already…
Hello Everyone The Game: Elseware Experience is working to a realistic indie third person game named Broken Pieces since several years now. 3D VFX Artist for UE4 Responsibilities: * Create FX for our current gen & next gen console game. Profile: * A portfolio * Experience with real- time VFX. * Experiences with game…
Tepcio, thanks for the suggestions. I usually just export the height map and a couple weightmaps to UE4 and do the work over there, and only bring meshes when it's just a single mountain or something like that. Had a try at the Moon stuff last night, but didn't really think much about the composition and the result is…
Hi guys, I've been having this issue with textures I import into UE4, It seems to be to do with compression as when I bring in my textures most work fine but some start to create artefacts. Below is an example of a texture I've created that acts justs like the UV Tex coods, the first image is what I want alongside its…
Hey all, I'm trying to export my Hair and Fur WSM as an alembic file but for some reason it's exporting the geometry and when I bring it into UE4 it's detecting it as either a static mesh or skeletal mesh and not as a groom file. I can't seem to figure out what settings to use to get it to only export only the groom. I…
Hey guys. So I get this wierd issue with my texture when I'm at a certain distance from the. If I zoom out further the error disappears. Maybe it's not an error, maybe thats just how mipmapping works? I tried to disable mipmapping but the error remains. I'm quite new to UE4 and all the technical stuff. EDIT: Okey so I…
Hello Polycount! I will be helping the team developing Our Ghosts of War to model some soldier heads for the game. Here you can find the project thread (http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game/p1) I will be responsible for modeling 8 character heads, half american/half german…