Hey guys.
So I get this wierd issue with my texture when I'm at a certain distance from the. If I zoom out further the error disappears.
Maybe it's not an error, maybe thats just how mipmapping works? I tried to disable mipmapping but the error remains. I'm quite new to UE4 and all the technical stuff.
EDIT:
Okey so I solved the problem by disabling mipmapping. The reason it did not work befor was because I did not disable it for the normal map aswell.
I'm still curious about why this error occurs tho?