Newest edit: (see the latest post for more info) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi everyone! I'm making this small gamedev project to add something to my portfolio. It's a puzzle/room escape…
Hi everyone, I would like to introduce you to my first asset store contribution, its a dynamic snow system for unity, with this you can create deformable patches of snow that can react dynamically to characters and objects on your scene. http://www.youtube.com/watch?v=oT5b4FUmAdQ Here's a sample scene for you to try out…
Hi everyone. I recently worked on Quixel Suite making some nice textures but have a problem when it comes to exporting. I work on Unity 3D and use the export preset but the metalness map comes without the alpha channel which contain the gloss. The export works fine with tga but they are very heavy and this means I have to…
Hey guys im part of a small group of friends that are trying to make a game in unity. Im at the stage where my character who is a Mage and - has a cloak and hood - needs to be rigged. the character should be able to pull off good facial performance. i have a choice of two software to complete the rig. blender which i have…
Hi everyone! For my year 3 Capstone project at Durham College, I'm making a turn-based RPG in Unity. The capstone release will be in April, containing one playable area and enemy type; but I will continue work on it after graduation! (After all, I need something to in the downtime while aggressively hunting a job!) Follow…
We have started full production of our upcoming sequel to Slam Dunk Basketball. The first game hit 4 million downloads on iOS and Android and was featured by Apple on multiple occasions. For the sequel we have gone over to Unity and full 3D and will be refining and expanding upon the first games features. We will be…
Hey everyone, last time I posted on these boards I was setting out to make a spyro the dragon themed environment in UE4 dragon environment . Well, life intervened and I ended up leaving my previous job to start a game studio of my very own called Dreamsail Games. We're making a flight racing game called WindRush. The game…
I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move about and are rigged already in my 3d app but since they wont be controlled in anyway by the player in the game, I just…
Hello everybody, i prepared bunch of parts to create modular environment. I set the scene in Maya and send to unity to test. I put one directional light as Sun and put point lights to windows. All of them are real time. Every mesh intracts with the light individually and that causes the problem below. I know a lot of…
I'm working on a virtual reality game for samsung GearVR (Mobile phone) here's the process thread! :blush: :: First draft: going for an dome shaped shell for the environment with holographic elements :: character pov test :: blocking in first mech character It has to be super low poly to run well on mobile :: redesigned…