I have a few questions on normal map painting in DDO. I tried to add detail to the normal map and it advised me to add a bump map to it. Will the automatically be added to the normal map when I export the files? Also when in the bump file and in paint mode I could not figure out how to invert paint, I wanted the strokes to…
Hello i have a little problem with the vertex paint in 3ds max. Unfortunately i have collapsed my vertex paint with my editable poly. So my game engine cant recognize the vertex paint. is there a trick to take back the information in the editable poly to copy in a new vertex pain modifier? sorry for my bad English im…
87roach: Haha Thanks! You're right about the wood though. I figured I'd justify it by saying that the bars could be removed or something like that. It totally didn't occur to me until after i'd finished the design, but I figure I can ad a little hinge thing at the bottom there soon enough. Torch: Thanks yo! I really want…
So, I recently came across this allegorithmic section showing how you can paint flowmaps in substance painter: https://support.allegorithmic.com/documentation/display/SPDOC/Flow+map+painting I need to do flowmaps for hair at work so this seemed like a great way to do it. While I am happy with the results, there were a…
I have a simple model that I am trying to painting on within 3ds max 11 using the viewport canvas but for some reason when I paint on the model it paints the polygons on the other side of the model? Any suggestions would be greatfully appreciated.
A question for the Maya guru's: I have experience with the sculpt terrain tool and 3D brush-thingy-ma-bob, but i'm really not sure of any methods for painting seamless looping textures AND keep it renderable for mental ray, while being able to layer them up. I've been hunting videos out for a while, and while no obvious…
Hi! I'm new to UDK (and this superb website!) and I am trying to do some vertex painting on my static mesh but I don't know how to do it right. I would like to do some basic vertex painting and somehow save it into the static mesh. I tried dropping it into the viewport and painting but it doesn't save the info in the…
Got a minor problem that I was hoping that you guys from the forum could help me with. I have been having major issues with the quality of my renders in UDK while making sample sheets. The problem is that whenever I am done with making an environment I usually just isolate the prop(s) in the scene and either delete or make…
Very straightforward issue: import a plane with 4 faces, tessellate in the shader, then vertex paint. Despite tessellating to thousands of polys, vertex paint only respects the *original* vertex count? Stated differently: You cannot paint on tessellated vertices, only base mesh vertices(?)
This is a work in progress and I thought I would post it as my first submission. Working on my stylized texture painting! And yes, the wagon design is from WoW. I have yet to use any programs where I can paint away the seams, so as of now Im just using tedious techniques in photoshop to attempt to minimize the noticeable…