Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…
Hi I've been doing some backdrop trees for a project. We will be using DDS textures for our 1bit alphas. We won't be using the .tga format. Since according to our programmer you can't tell if it's 1bit or interpolated alpha using a .tga format. Codewise that is. Now i've been trying a series of different settings using…
Hi There! I am trying to create a 3D model of the roads around our university to use in a simulation program. I was wondering if there is any way to somehow apply an SVG file to the road texture in order to easily paint on the road lines. For Example: I have a large surface in blender with a pavement texture tiled across…
Hey guys. I have a model that i am trying to texture. I have baked out all of my maps, and unwrapped all of the objects. I have checked all of the proper checkboxes and followed the Blender to Quixel Suite tutorial, but when I go to import it throws the following error: I also had an issue where the app wouldn't open any…
I'm having difficulty with xgen at the moment where every time I save out my scene, it doesn't save out any xgen files. I've even manually exported out collection and description files but they don't appear or are even hidden. To preference, I've used xgen before in maya 2018 and its worked, I have set up a project, I…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
I understand the reasoning behind including the maps within the Substance Painter File. But With 4k texturing the file size increases rapidly to 1GB. Saving multiple versions uses unnecessary disk space because the unchanged base maps are saved each time. There really should be an option to link the externally imported or…
Wolves is a fan-made Mechassault game being built in Unity. We've been working for two and a half years to make the best game we can. We have a couple maps ready to go that could use an art pass by someone with experience in 3D. I've been handling most/all of the 3D art myself over the past couple years but trying to be a…
This is Richard Löwenstein from the small Indie game development team spieleschreiber. We are based close to Munich in Germany. We seek a tech artist to create five sci-fi nature-themed skybox backgrounds for a Unity-based shoot-em-up arcade game on PC. One in-game theme has the female pilot hero approaching her home…
I understand that Human Resources in pretty much any industry is there to protect the company which employs them that part as always been obvious to me. I think the act of fixing what goes wrong with HR is a bit more complicated because it requires a lot of accountability and systems to change. HR doesn't really have power…