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Texturing with an SVG file for efficient road design

Hi There!
I am trying to create a 3D model of the roads around our university to use in a simulation program. I was wondering if there is any way to somehow apply an SVG file to the road texture in order to easily paint on the road lines.
For Example: I have a large surface in blender with a pavement texture tiled across it. The surface is the outline of the paved area (think parking lot). I now want to add the yellow and white lines to the pavement that are stored in an SVG file. Is this possible? I am currently using blender but am open to using any tool that can achieve this.
My only thought is to import the curves and then array a little tiny white square along the length of the line, but I'm not sure how this would result performance wise, seems like a lot of extras edges just for a line.

It makes me wonder how games like GTA and other open world games create their roadways with arbitrary shapes/lines while conserving memory.

Any ideas will be greatly appreciated!

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