Hello! This is my first thread on Polycount and asking for feedback. I'm starting to put together a portfolio and I would love any feedback I can get. I love the Fallout universe, and ever since I started with 3D, I've wanted to do a small environment inspired by a favorite spot on the Fallout 3 Map. I haven't gotten much…
We are currently recruiting for a superb games company who have some highly talent staff with backgrounds second to none. They currently have two projects on the go that look amazing. They are after environment artists for both these projects. For more information get in touch today. Responsibilities: To create high…
The short answer is that if you want to be an environment artist and not simply a prop modeler you will want to demonstrate that you can actually put together a scene and light it. Really, as long as you've already got some amazing looking props, why not just go the extra bit and put together a little scene using what…
------- CURRENT PROGRESS ------- ------- ORIGINAL POST --------- Hey all, ever since I finished my last environment I've wanted to do something completely different. It landed on something heavily inspired by Libertalia from Uncharted 4. This environment is my own design, but extremely inspired by the one from Uncharted 4.…
Welcome to the voting thread for our next monthly environment art challenge for January & February 2020! To start off, a big thanks to @kadeschui for heading up these challenges for the past few years! Your consistency and diligence is so appreciated! And thank you for allowing me to take over this challenge from this…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort all around folks; there were some really polished pieces with the last Challenge! I'm a little behind in getting Challenge 46 set up - as such I'd like to get as many votes as we can in the next two days and have our selections…
Reiza Studios is currently looking for a freelance 3D Environment Artist. We are a PC racing simulator developer looking for an artist capable of creating high quality Track Side Objects and also texture and map them. For reference of the type of work required please check the screenshots in this website:…
Hi, I am a solo Unity developer who has 5+ years of experience with two launched titles. I am looking for an artist who thinks they can tackle "out-of-bounds" environment modeling. The goal of this task is to provide enough background modeling so that the player can never break immersion while in-bounds. This task also…