Hi, I am a solo Unity developer who has 5+ years of experience with two launched titles.
I am looking for an artist who thinks they can tackle "out-of-bounds" environment modeling. The goal of this task is to provide enough background modeling so that the player can never break immersion while in-bounds. This task also includes seamlessly connecting the in-bound area to the out-of-bound area.
In most games, closer meshes would have high level of detail and farther meshes would have lower level of detail.
This environment is a real-word location, therefore we will be using google maps 3D data as our end goal.
If interested, please contact me at [CLOSED] or add me on discord [CLOSED] to discuss pricing and specifics