Immediate Need: Low-Poly Modeling and Texture Artist We lost a team member due to an unexpected health issue, and are seeking an immediate replacement to join the team during the interim. Most of your time spent would typically be: 1) creating and editing LOW-POLY objects with low to medium complexity (100s to low 1000s…
This is for anyone who doesn't mind drawing the most annoying repetitive creature around for me to model. I AM variating in models btw (see the wip thread) and I want a couple weakish gargs to take on. I want to model these guys but my sources fail it. I also fail it at drawing them, like 4 times. I simply fail it [/emo]…
Hi everyone,I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic.The Project:Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
I'm working on a Shotgun model for someone who wanted one for their Shotgun mutator. I have the model and 2 skin files (I seperated it into two files in order to make it less confusing (And I think it's required to seperate a skin for adding shaders if I'm not mistaken. only one half of the model needs to have a metallic…
Project Sheen is a dynamic turn based, fantasy RPG. The player takes control of a small fighting force as they battle their way through cities and across continents. Each character class will be upgradable, with diverging progression trees. The primary focus is a real character driven narrative, each having a unique…
Howdy... So... i'm new to the website, but for last two days i've spent as much free time as possible going through the site and seeing all the awesome work, and insightful comments left by members. I'm very impressed and hope that i too can eventually contribute some inspiring work, until then i need as much critique as…
This is my first attempt at high poly modeling for my modeling class. It's a work in progress. Below are my model and reference image. Feedback is appreciated. My model: My reference image: I will have an update of my model later today with various improvements. Once again, feedback is appreciated. Thanks in advance.
It comes down to 3 things: 1) Learning the theory behind the various aspect of 3D ( what are meshes composed of, why quads are better than everything else etc. ), usually theoretical stuff comes out when you start a new aspect of 3D ( ex. texturing for the first time ), when you encounter some problem ( ex. bad topology ),…
Drumroll... I am new here. Ta-dah! Though not up to par with the forum or the general awareness, I have a question that I am not sure has been addressed, but forgive my ignorance for not having a more intimate knowledge. I did perform several searches prior, both here and on Google. I am interested in offering up a mesh to…
Hi guys. Just want to share with you my personal project, a model of Pz.Kpfw VI Ausf.H Tiger I. The main goal of this project was focusing on Maya Sub D Modeling for cinematic pipeline. It took me about 3 weeks. The model itself is about 2 millions faces but might be optimized as I modeled all unnecessary small elements…