I'm working on a Shotgun model for someone who wanted one for their Shotgun mutator. I have the model and 2 skin files (I seperated it into two files in order to make it less confusing (And I think it's required to seperate a skin for adding shaders if I'm not mistaken. only one half of the model needs to have a metallic shine to it.))
-old file deleted-
here's the reference picture I drew up before starting on the model, it'll help a little with making a skin. (the design changed quite a bit while making the model.
Any help would be greatly appreciated. The UV maps were arranged in a way that it shouldn't be confusing.
Thanks in Advance.
Replies
-old file deleted-
The file UV maps are much less confusing now, hopefully someone can skin this so I can get to the next part of this.
this zip has all the files that I have. the UV maps and the OBJ.
http://rapidshare.de/files/7447856/Shotgun.zip.html
And to prove that there is an actual Shotgun mutator, because I take it no one believes there really is one:
http://rapidshare.de/files/7448071/981906-Shotgun1.0.zip.html
Jimbob did all the coding for it. it replaces the Flak Cannon.
http://chrisholden.net/shotgunch.zip
I included my maya file and exported OBJ in the zip.
But I have to admit the you did me quite the favor. I thank you greatly.