Hello there. So I've been following this tutorial on emissive maps: https://www.youtube.com/watch?v=8HbNDC-r5do I've recently invested in Substance so I've been doing a lot of learning and tutorial watching. Moving over from 3Dcoat. However in the section of the video where his model turns red due to the emissive map, mine…
I wanted to ask if u have two color correction nodes in the material editor in 3dsmax and u wanted to create a connection where u can set up a certain brightness value of Color correction node (CC)A, to correspond with the brightness of (CC)B at a particular value, then set another value of (CC)A to correspond with (CC)B…
Hey everyone! Pretty new to the substance package, especially painter. I wanted to bring in a bunch of maps I created in Designer so I could add things like custom dirt and decals but I have not been able to get that far as I am stumped on the project setup. For some reason the Material view refuses to recognize my spec…
Hey mates. As someone used CryEngine for a long time I really missed a "combined and ready" material in UE4 that is all basic and most used components are gathered conveniently and working fast (enough shader compiling already !). So I decided to make one. I also wanted to ask community what functions of the material…
Hey guys, experimenting with the material layering system in 4.19. Materials are all blending together nicely but just having one problem; I can't seam to add the base normal map of my model. When I use 'Blendanglecorrectednormals' The stats come up with this error: [SM5] /Engine/Generated/Material.ush(1901,2-39): warning…
I have been working on this goblin/chihuahua creature sculpt. I started with a simple bust but when I tried polypainting it it came out looking very plastic. while it is supposed to look stylised and 'cartoony' I want it to have some convincing texture at least. I played around with the default materials in zBrush but…
Whenever I've had to do this I have applied a Multi Sub material to my model and then used the Poly-select to apply the 2 material to different parts. Is using the Material modifier Sziada mentioned better or worse somehow?
Okay made a start, would love some more on the tech side? Technical Artists & Procedural Workflows Simon Verstraete https://twitter.com/simonverstraete Artem Ostapchuk https://x.com/artemostapchuk Ben Cloward https://x.com/BenCloward (Very active with shader/terrain breakdowns + UE/Unity tech art) Shaders, materials and…
Hi! I have 6 years of experience as 3d artist and worked on several AAA projects as a Texture/shader artist including Quake Champions (2018) and Halo: Master Chief Collection (2014) making textures for Characters, Weapons, Environment/Props and tiled materials. I am looking for a job involving texture & shader creation…
I have made some gradients in the UDK material editor and have put them into material functions. I thought that i would share them with you guys, there are varying gradients available, this is a list of the ones i have done so far; 4 Way Split Diagonal Gradient - Top Left - Top Right - Cross Way Split Gradient - Top Left -…