Mods my apologies if this has been asked and or answered elsewhere in the forums before. I checked but could not find it. I am wondering what sort of video cards you guys are using and what you'd recommend?. My system currently DIES or just plain locks up on any scene with 2 million or more polygons in 3dsmax. Sometimes if…
I'm blocking out a level for a SciFi FPS and need some direction in where to place assets in order to avoid a direct path to the capture node at the top of the hill. The setting is a mining facility in the mountains that has to be guarded from a rival faction. I'm still trying to figure out the "golden triangle" stuff. So…
How do I correctly spawn static meshes via kismet at runtime? The way i have it working right now is placing the mesh in the map hiding it at map start then unhiding it via a trigger. Are hidden meshes not rendered ? Basically I wanted to spawn static meshes randomly from a list on certain locations at runtime. How do I do…
As Larry said, you can use control loops, or you can bevel. The rules for controlling your mesh when it deforms are pretty... complex. Are you willing to pay for a tutorial? I know a few good tutorials I could recommend for this sort of stuff. To understand deforming, do the following (if you don't understand how to do…
I'm having a new founded issue with exporting my model into UDK. I've exported a modular part of a building, collision included, but when I drag it into the level and play test it the building doesn't show up. I've imported a few other things successfully, but all of a sudden nothing wants to load properly. I added a…
Hey everybody. I've recently changed the layout of my website and would like to get some opinions on the accessibility and content of it. I also had mobile devices in mind so if anybody would care to try, take a look on your phone and let me know if everything lines up correctly. A little about me. I've been a level…
Hey PC, So I am working on a level for school of an old abandoned hospital and I have a long hallway that i want to line the sides with trash/debris... stuff like that, make it look old and dirty, as well as cover the connection between the floor and the walls. I am wondering what the best way to approach this is. Would is…
Hi guys, I've just finished skinning my character and am just about to create morph targets. I have been advised to bake all the envelopes down to the vertex level? Anyone able to help with how I go about doing this? Thanks :)
Hello Freelancers! I am looking for a 3D modeller to create assets and a small arena themed around Star Wars. The level is for a VR game called "Blade & Sorcery". I want it to be in this style: https://sketchfab.com/3d-models/star-wars-galaxies-edge-jedha-virtual-tour-e42ac27e06d34cf89fffe5cc47b8c39f Here is a simple…
Hi guys, long time no see :) I'm working on a post apocalyptic level for a game right now. Won't go deep into the story but basically the whole planet is flooded after atomic war and the survivors live in small floating cities. Quite a lot of stuff to model and design so I'll be chucking it all here.. It's low poly diffuse…