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[3Ds Max] How to bake envelopes down to vertex level in skin modifier?

Hi guys,

I've just finished skinning my character and am just about to create morph targets. I have been advised to bake all the envelopes down to the vertex level? Anyone able to help with how I go about doing this?

Thanks :)

Replies

  • monster
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    monster polycounter
    Select all the verts in the Skin Modifier.
    In the Parameters rollout, in the Weight Properties group, under Normalize, the forth button is Bake Selected Vertices.

    To remove the bake later if needed, open the Weight Table, turn on Show Globals, and uncheck the box under "M". M stands for Manual weights. Which means they are baked.
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