I'm blocking out a level for a SciFi FPS and need some direction in where to place assets in order to avoid a direct path to the capture node at the top of the hill. The setting is a mining facility in the mountains that has to be guarded from a rival faction.
I'm still trying to figure out the "golden triangle" stuff. So any help in where things such as good places for high and low ground as well as the reason for things being where they are would be helpful. Ill answer any questions about the block out if you need please ask.
http://img138.imageshack.us/img138/1933/blockout4.jpghttp://img707.imageshack.us/img707/8584/blockout41.jpg
Replies
Hope that helps!
Think about stuff like:
Foreground, Middleground, Background
Balance
Scale and Proportion
Movement
Rhythm and Repetition
Unity
Emphasis
http://www.ctrlpaint.com/tag/principles-of-design/