Downloaded Layers. It's pretty cool, especially the PSD export. It'd be great for random awesome ideas that like to pop up at inconvenient times. Anyone know if you can alter the size or resolution? By default its 512. Might help with better control.
Thanks all! Ok, heres the flats if anyone wants to see, scaled to 512 from 2048. Could have mirrored stuff if i wanted to use tangent maps, and still might re-organized and convert em but oh well, works for now.
about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?
Denizens of Polycount, CrazyBump 1.05 is released! The new stuff: -Faster loadtime. -New "gloss" control on the 3D preview. -Improved SpecMap control allows inverted levels. -Support for saving 24bit Targa files. -Improved UI rendering. Get the upgrade from http://crazybump.com/forum/viewtopic.php?t=530 peace out, -Ryan
Just an old, blind, big sword toting orc. Not going to change the mesh much but I've only got about 4-5 hours into the texture and it needs a lot more love. Got an intuos 6x8 for my birthday and its been great fun playing around with it. He's weighing in at 3505 tris with a 512* rgba texture.
Some stuff I've been working on pretty low poly work. Characters are around 2000 polygons horse is 1350, texture maps are 1*512 maps. I'll post wires/ texture maps later if theres a need hehe..... I also posted a western arena earlier which these models will features in. peace Show
Had to jump on the I *heart* Warhammer/Mythic bandwagon, saw this concept and just had to model it. Still working on the textures and adding details like the book sitting on top. The desk/props are 950 tris, x2 512 diffuse textures. Crits and comments welcome, of course, thanks in advance. EDIT:: forgot the concept..whoops…
Destroy All Humans 3 for PS3 and Xbox 360! Been working on the characters and props for this game for nearly a year now , I don't think the screenshots portray anywhere near as well as seeing it in action. Check out one of the first previews here: http://www.oxm.co.uk/article.php?id=732
just a quick random art test that i used to mak a "nextgen" scene. I dont really concider it "next gen" because its still low poly as hell and only using a 512 for most all of it and two 64s and a 128 for the glow crap. id post the textures but they are nothing really special.
Oh no! Featured in the community re-cap before I've done the texture. Here's the final model and UV layout. The main body of the vehicle will use 1 512 map, and the second map will be for the rotors, muzzle-flash, bullets and explosion effects. I'm hoping to animate it shooting at something.