Hi, I have been searching Google for mobile game engines, but I'm still stuck with the same question; How do I know wich one is good for me? I don't want to start a game engine war with this thread, I would just like to know on what criterias to base my decision upon. Personally, I know UDK quite well, but I am not limited…
Hey people! I created a Space Engineer. The concept is by the artist fightPUNCH. This is my first attempt at a game character. It is 25k tri's. It was difficult to break out of high poly detail and rely more on maps, and this was definitely a learning experience. I turn this in for a class next week so any tips or crits…
We have all the models finished. Need help with animations and getting the models ready. To read about the engine click below: http://icculus.org/twilight/darkplaces/ To see our project click below: http://www.water-wars.net/ww.php
List of current Gen Games Engines, Xbox One & PS4 UDK Master Thread - Unreal Development Kit Unity Master Thread Crysis Sandbox Editor [ame=" http://www.youtube.com/watch?v=R9yVV6g3q7g"]Battlefield 4: Official Frostbite 3 Feature Video - YouTube[/ame] The Division Gameplay - Snowdrop Engine Trailer VGX 2013…
Hey guys. Is it standard practice to scale assets during export into the game engine or to set up Maya/3DS to match the units of the engine from the beginning? I ask because I notice that Zbrush seems to be awkward when working with base meshes of this scale, for example dynamesh resolution and the insert mesh brushes. Do…
Hey Everyone, A friend told me about these forums and I thought I would post some of my work and get some needed feedback. This is a scifi/steam punk style engine I'm doing for my final school portfolio using the Crysis Engine. It's proving to be the most challenging. This model is based off this design on feng zhu's…
Hey what's up guys.. So.. I've been messing with Unreal Engine 4 and the free assets from the market place the past 2 days.. Its quiet unreal what this engine can achieve.. Here is what I've been messing with
Hello guys. I am working on a complete level (Island) to be use for our Engine (Free radical). So far these are the results. More info about the free radical engine. http://youtu.be/VdTmTplXHaQ http://quest3d.com/forum/index.php?topic=70937.0
I've written a tutorial on how to get a simple prop from XSI into the Source Engine. This guide uses the free Mod Tool for exporting a model, and properly explains the process of compiling a model and material for Team Fortress 2. But the method can be used for any Source Engine game. I wrote this as a quick reference for…
Have you guys seen this? Holy crap. The damage and particle systems look super impressive. Though, with the name of the engine, I was hoping for more than just a shader change for snow on the ground. I was hoping for something a little more detailed. Snow piling up in corners or whatever. Either way, this is damn…