nice dude! I remember seeing your stuff years ago! I really really like all the crazy environment studies you do.
Your rock/asteroid is nice but I think it needs more mid sized (secondary) details. Right now it has some nice primary details (large holes, overall shape) and it has some nice tertiary details (small cracks and bumps). But I think it needs need more mid sized details. (bigger cracks, chips,)
Thanks.
And here is a Mudbox Vector Displacement Map brush. There are many Vector Displacement Map brush in mudbox community, but i did not find the right one for my usage.
yes. but i am using them for debugging, nothings more. and soon will get rid of them. That's why i am building my own assets. Stone is easy, but i would say crysis plants are very tricky.
you should download the speed tree trial- this way you can pick apart how trees are constructed. This should help take away the mystery surrounding tree generation.
second- you should give 3dsmax a whirl and check out this tree generator:
Thanks a lot konstruct. very interesting plugin indeed. But more or less i can build tree's like yours with maya paint effect (Not with that much control like your plugin). About the speed tree since we might publish our engine, its price might go a bit high, but i will consider it. problem with tree generators like speed tree or maya paint effect is that they are 90% good but if you take a closer look at crysis tree's you will find out some of them are having a very special leaf placement which can not be generate based on leaf placement over the branch. And that's very important to preserve the volume consistency of the leaf from a different angles. Its not for all trees. only some of them like this one. Or maybe speed tree could do that, i am not sure about it. But again thanks for your recommendations.
I certainly wasn't saying you should buy speed-tree. If you had the resources you should, but the commercial license is quite expensive for independent development. It is hands down the best thing for making trees.
Check out this crazy hand-drawn feature it has!
[ame="http://www.youtube.com/watch?v=zNPFXdqYIJg&feature=related"]Check out this crazy hand-drawn feature it has! [/ame] I was simply saying that you can use speed tree to understand how proper foliage construction can be done. You can do a few of the base tutorials, then export a test tree as fbx, allowing you to import it into maya and pick apart how it is constructed by looking at the textures, the UV`s, and the mesh itself. This way you`ll have a much better idea how to make your own. Speed tree used to be sprite based, which does cause some bad visuals, and bad leaf placement. But now it can produce polygon perfect results. Check out the crazy list of prefabs it comes with!
You can even make dragons and robots in speed tree :P
Yes. I saw all of their movies. The problem is that its very expensive. But sure speed tree a very good reference. Your plugin is also looks pretty cool. Building a good trees is very challenging specially with LOD and vertex color for its deformation. I am trying to find a fastest way, but as far as i can see its not that much easy.
Replies
Your rock/asteroid is nice but I think it needs more mid sized (secondary) details. Right now it has some nice primary details (large holes, overall shape) and it has some nice tertiary details (small cracks and bumps). But I think it needs need more mid sized details. (bigger cracks, chips,)
And here is a Mudbox Vector Displacement Map brush. There are many Vector Displacement Map brush in mudbox community, but i did not find the right one for my usage.
second- you should give 3dsmax a whirl and check out this tree generator:
Check out this crazy hand-drawn feature it has!
[ame="http://www.youtube.com/watch?v=zNPFXdqYIJg&feature=related"]Check out this crazy hand-drawn feature it has! [/ame] I was simply saying that you can use speed tree to understand how proper foliage construction can be done. You can do a few of the base tutorials, then export a test tree as fbx, allowing you to import it into maya and pick apart how it is constructed by looking at the textures, the UV`s, and the mesh itself. This way you`ll have a much better idea how to make your own. Speed tree used to be sprite based, which does cause some bad visuals, and bad leaf placement. But now it can produce polygon perfect results. Check out the crazy list of prefabs it comes with!
You can even make dragons and robots in speed tree :P